Sunday, July 26, 2020

Star Wars: Actual Play

With all of our work in place, how did the Star Wars session play out?

They players came ready for Star Wars.  As mentioned, I put the pre-gens face down in the center of the table. There was one trade, and no Force Users.  After a few questions about abilities and character notes, everyone has happy and ready to go.  I read the Opening Crawl and one player opts to play the theme on their phone (I award a Force Point).

Play starts a bit slow as folks get a hand of their characters and the open ended nature of the scenario.  In no time at all they are trying to bluff their way onto the hyperrail and eventually steal a sky car.  The sky car theft leads to be chased and shot down by security forces.  A battle on the jungle floor leads to them bluffing their way past space port security in a stolen securicar.  

Their attempts to fence the stolen securicar in order to pay for transport off world go awry.  Plan B is to steal a ship outright.  At this point one of the players can't make it so is off "doing recon".  Much splitting of the party and mixed success leads to a rooftop pickup and blasting out of atmosphere.  A couple of very good pilot and astrogation checks avoids a drawn out startship battle, and they successfully complete the scenario.  The session ends with them discovering the missing PC hiding in cargo hold.

It was interesting to see how play ran differently than a traditional D&D dungeon crawl.  There was much more dependence (by the payers) on skill checks and planning than fighting.  Is it something about the setting, that steered them away from the usual "fight first" approach prevalent in a dungeon based game?

It was a fun challenge for me, lots of "Yes, And" as a GM, dealing with party splits as they attempt to accomplished split tasks. Again, a big difference in behavior than D&D.  Since the scenario was open ended, and I had no specific written plot, I did a lot of listening to the player's plan and improved base on what sounded plausible. 

When it was all over, one of the players said "This was like the opening 10 minutes of a movie.." So I figure it is time to write scenarios for the rest of that movie. 

All in all, a success.

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