Tuesday, February 2, 2021

Force User Home Brew

 Not much on my mind this past week so how about some Game Content.

This is my rewrite of the Force User classes for the original and revised edition of d20 Star Wars (not the Saga version)

In this version, all Force Users start as force adepts, whether they are Jedi/Padawans or not.  Jedi Classes are now prestige classes.  Why? because it fits my notion of how the world works, and is appropriate for all eras of play.

Force Adept

Force Adept (d8, 6 skill) Att Fort (M) Ref (M) Will (H) Def Rep Special
1 0 1 1 2 3 0 Primitive Weapons, Simple Weapons; Force Sensitive or Sense
2 1 2 2 3 4 0 Force Training (Choose: Alter, Control, Sense)
3 2 2 2 3 4 0
4 3 2 2 4 4 0 Force Training (Choose: Alter, Control, Sense)
5 3 3 3 4 5 1 Force Weapon +1d6
6 4 3 3 5 5 1
7 5 4 4 5 6 1 Comprehend Speech
8 6 4 4 6 6 1 Force Talisman +2 to Saves vs Force
9 6 4 4 6 6 2
10 7 5 5 7 7 2
11 8 5 5 7 7 2
12 9 6 6 8 8 2
13 9 6 6 8 8 3 Force Weapon +2d6
14 10 6 6 9 8 3
15 11 7 7 9 9 3 Force Talisman +4 to Save vs Force
16 12 7 7 10 9 3
17 12 8 8 10 10 4
18 13 8 8 11 10 4
19 14 8 8 11 10 4
20 15 9 9 12 11 4 Force Secret (+1 Battlemind or Force Defense or Force Strike or Heal Another or Heal Self)

Jedi Classes

Jedi Consular

Requirements:  BAB+3, Treat Injury 4 Ranks, Force Sensitive, Sense, Exotic Weapon (Lightsaber)

Jedi Consular (d8, 6) Att Fort (H) Ref (M) Will (H) Def Rep Special
1 0 1 1 1 3 0 Bonus "Knight" Feat
2 1 2 1 2 4 1 Healing
3 2 2 2 2 4 1
4 3 3 2 3 4 1
5 3 3 2 3 5 1 Force Weapon +1d6
6 4 4 3 4 5 2
7 5 4 3 4 6 2 Bonus "Master" Feat
8 6 5 4 5 6 2
9 6 5 4 5 6 2
10 7 6 4 6 7 3 Force Secret (+1 Battlemind or Force Defense or Force Strike or Heal Another or Heal Self)

Jedi Guardian

Requirements:  BAB+5, Battlemind 4 Ranks, Force Sensitive, Control, Exotic Weapon (Lightsaber)

Jedi Guardian (d10, 4) Att Fort (H) Ref (H) Will (M) Def Rep Special
1 1 1 1 1 2 0 Bonus "Knight" Feat
2 2 2 2 1 3 1
3 3 2 2 2 3 1 Force Weapon +1d6
4 4 3 3 2 4 1
5 5 3 3 2 4 1 Deflect Blaster Bonus Feat
6 6 4 4 3 5 2
7 7 4 4 3 5 2 Bonus "Master" Feat
8 8 5 5 4 6 2 Force Weapon +2d6
9 9 5 5 4 6 2
10 10 6 6 4 7 3 Force Secret (+1 Battlemind or Force Defense or Force Strike or Heal Another or Heal Self)

Jedi Master

Requirements:  BAB+10, See Force 6 Ranks, Any Jedi "Master" feat, Must have built a Lightsaber

Jedi Master (d8, 6) Att Fort (H) Ref (M) Will (H) Def Rep Special
1 1 1 1 1 1 1 Padawan (Follower)
2 2 2 1 2 2 1 Force Weapon +1d6
3 3 2 2 2 2 2 Force Secret (+1 Battlemind or Force Defense or Force Strike or Heal Another or Heal Self)
4 4 3 2 3 3 2 Force Talisman +2 to Saves vs Force
5 5 3 2 3 3 3 Force Secret (+1 Battlemind or Force Defense or Force Strike or Heal Anotehr or Heal Self)

 Sith Maurader

 Requirements:  BAB+1, Intimidate 4 Ranks, Force Sensitive, Power Attack, Dark Side Points 4

Sith Maurader (d10, 4) Att Fort (H) Ref (H) Will (H) Def Rep Special
1 1 1 1 0 1 0 Dark Side Talisman +2
2 2 2 2 1 2 0
3 3 2 2 1 2 1 Force Weapon +1d6
4 4 3 3 1 2 1
5 5 3 3 2 3 2 Darkside Training (Choose: Dark Side Skill Emphasis, Alter, Control, Sense, or "Knight" Feat
6 6 4 4 2 3 2
7 7 4 4 2 4 3 Dark Side Talisman +4
8 8 5 5 3 4 3 Force Weapon +1d6
9 9 5 5 3 4 4
10 10 6 6 3 5 4 Force Secret (+1 Battlemind or Force Defense or Force Strike or Heal Another or Heal Self)

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