Saturday, June 27, 2020

My History with the Game

Before I played D&D, I had sort of heard of it.  I knew it was a game, at the time I assumed a computer game, and I new it was "nerdy" and had something to do with medieval fantasy.
I myself was pretty into nerdy things and fantasy. I played a lot of Dragon Warrior and owned what I would come to learn was a D&D knock off board game called Dark World.  I was primed and ready when some fellow nerds in school introduced me to D&D.
I joined a campaign in progress when another played moved on.  Erdrick the Druid joined, Bull the Dwarf, and a "Quarterling" Thief (who's name escapes me at the moment) to save Thunder Rift from an invasion by Drow.  The game was a weird mix of basic D&D and 2nd Edition as we read and acquired more book.  I was hooked, and it wasn't long until I had read and committed the core rules to memory.
My mom was worried about the rumors she heard about D&D, this was the early 90's and the Satanic Panic stories were relatively recent.  After the first time we played at my house and she saw the silliness of it all, she stopped worrying.
The campaign ended a few months later in victory over Lolth.  We spent the next few months planning, but never getting around to playing, our next game.  Real world responsibilities prevented us from getting everyone around the table at a time, so instead, we wrote, and planned and discussed more and more of what our "Dragonlords" campaign would be like. 
Eventually we realized that out planning and talking had pretty much covered the ground we wanted to, and that acutely playing through it would kinda be boring in comparison.  We ended up playing a few small games, inviting others, and playing in different groups in the meantime.  Then, I got a car, and that opened things back up and we started a long running 2e campaign that took us through graduation, and a summer break or two from college.
College itself saw a few short 2e games, before on took off, and a sequel game when 3e came out.  The switch to 3e was interesting, we were very reluctant at first to some of the things we heard (no racial limits, open multi classing, etc.)  I think we changed our tune just because it was nice to have clean new edition of set rules.  Not that we didn't try to shoehorn 3e ideas into 2e instead at first.  3e games big an small carried me through the rest of college.
After college 3.5 and a lack of time pushed us back to rules light Basic, and our own Home Brew retroclone (not that the term was known yet).  We would spend the next few years hopping between 3e, our HomeBrew, and Arcana Unearth/Evolved.
Then nothing for like 6 years (4e came and went in this period, so while I own the books, I never played).  I did re-write my homebrew a few times based on things I learned following OSR blogs over that time (still am).
The past few year has seen my settle down in an area and find players again.  We stared with my homebrew since I found it an easier jumping off place for new players.  Then back to a 2e game.  We were about to move to a 3e game, but a few folks moved away or had other life changes.
Mixed in there are short games of Mutants and Masterminds, Call of Cthulhu, Star Wars, etc.
Now I am back to my retroclone on Skype.
Still want to get that Ptolus game going though.....

Saturday, June 20, 2020

What am I playing right now

I guess this is more an exploration of why I am playing what I am playing…


A little over a year ago my long running game ended (what would turn out to be) abruptly.

One player got busy, then another moved away, then I got busy, then 2 more had life changes.


Oddly Covid is what breathed new life into gaming for me. I made an off hand comment on social media, and a week later I had 3 players on Skype for a game.


This game came together quickly, was going to played over video chat (which was all new to me), and 2 of the players were all new. I knew I needed something easy to get into and run, something without the need for a battlemat to run combat.


So, long story short, I broke out my home made retro clone and stripped some of the fiddly bits out. The system, which we call “Redbox Revisited” (So Original), started almost 20 years ago and has seen several major revisions as my sensibilities changed.


Currently it consists of the standard 6 abilities scores with unified modifiers, Humans, Dwarves, Elves, Hobbits, and 3 classes (Warrior, Sorcerer, and Rogue). Resolution is your standard d20 plus modifiers vs Target number. The spells currently use Delta's OED Book of Spells, which is very nice distilling and standardizing of original D&D magic user spells.


I will probably post more about the system and its past and future iterations another time.


Having no idea if this was going to work, or last, I wanted to use something basic and self contained as the setting. So I pulled out Dyson’sDelve (link) which is a nice small set of dungeons stacked atop one another. I also grabbed his Baraloba maps and plopped the whole thing into Hyperbora, using the events of Taken from Dunwich as a hook to explore the delve.


We are now three months in, the characters are about to hit level 3, and confront one of the big bads. I can’t say how much longer it will go for, but it really informs how much you can distill the game down and still have a good time.

Thursday, June 18, 2020

RPG Influences

For the last 10 years my approach to the game has been heavily influenced by the OSR movement.  I would not consider myself a grognard, having come to the game via 2nd edition, and quite liking 3rd Edition and its relatives.  However there is an appeal to plumbing the depths of the games origins.

I have taken more knowledge than I can count from the two gentlemen below:
Seriously, just go read through their stuff, their sites are way better than this one.

Its impossible to include all the places I have drawn inspiration and ideas from, but a quick list below should give an idea of what has shaped my sensibilities:

And of course, I was greatly influenced by my first Dungeon Master way back when.

Introductions

Me and the Hobby

Started in the 90s with a mix of Basic and 2nd Edition, saving the denizens of Thunder Rift.

Originally skeptical of 3rd, but quickly won over.

3.5 pushed me back to Basic.

Have bounced around in the world of home-brew ever since.


Why Dungeon Stew

D&D (Fantasy RPGs) are a delicious stew. Its a mix of ingredients thrown together, sharing flavors.

The ingredients can be high quality, or tossed in based on what you have handy.

Although you can put almost anything into the pot, you probably don't want to put everything in the pot at once.

So throw things together and let them steep is how I approach the game.


What am I going to do with this space?

I'm not sure.  A mix of thoughts about RPGs, other topics, play reports, maybe even some usable material.  Probably try to make it look prettier too.

Wednesday, June 17, 2020

First!

This is a first post, should it be something profound?
Anyway, everyone else has a RPG blog, so here is mine.
Only took 20 years for me to get around to it.