Thursday, April 29, 2021

Home Brew: Alignment

So this is my attempt at an alternative to an alignment system. 

____

Rather than have a set Good/Evil; Law/Chaos based alignments, characters instead assign a numerical value to traits that matter to their characters. 

Characters have 15 points to distribute among the below traits, with no more than 5 points going to any one value.


Altruism    Diligence   Diplomacy    Fealty                Humility    Temperance

Wealth       Leisure       Might            Individualism   Notoriety    Pleasure


When it comes to describing a person’s Alignment you could say the following “You feel the Duke values Altruistic behavior, but also sees the merit in the exercise of Might in political maneuvering.” Spells that detect or affect alignment will either only affect those creatures of planar/magical origin, or those whose traits are a 4 or 5.

____

You will see that upper and lower traits generally oppose one another.  However, I tried use neutral language between the two (ex: wealth instead of greed).  A character could have points in "opposing" traits, and this would likely indicate a conflict within the person.

You may also notice that there are not a lot of points to go around.  The thought process is that most folks will be somewhere in the middle on most things and that points should be put towards the traits that truly define the person's outlook.   I also reserve 4s and 5s to be extreme personalities, and why they would "show up" on a detect alignment or other type spell.

Why keep detect alignment?  I wanted a quick drop in system that did not require a whole re-write of other material.

Finally, I would even encourage not having the player's fill this out until the completion of their first adventure.  Let them feel the character out first.

No comments:

Post a Comment